The Little Engineer That Could

As a one man game studio (an INDIEvidual) Bram Stolk develops games. This is his development diary.

Thursday, January 29, 2015

Accelerating GI computations.

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So I have been developing a new game where a rocket engine Globally Illuminates its environment. It started out as an AVX2 implementation...
Saturday, January 24, 2015

Programming

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Programming is my passion. It is the best life-time hobby I can imagine. It all got sparked in 1982 when I played Munchkin on a friend...
Wednesday, January 21, 2015

Extraterrestrial spelæology

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So my Global Illumination experiment made some more progress. The technology demo is slowly evolving into an actual game. And the hero of t...
Sunday, January 11, 2015

Rocket Engine Illumination

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So I have been playing with my real time Global Illumination renderer some more. I added a particle system to model a rocket engine. The p...
Sunday, January 4, 2015

Moving lights

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So my Global Illumination Voxel Engine Research is making progress. I've added colour, indirect lighting, and also SIMD intersection te...
Friday, January 2, 2015

2014 totals

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So, The Little Crane That Could is still chugging along, but undeniably it has peaked. I hope there is life left in the brave little cra...
Thursday, January 1, 2015

More Photon Mapping

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In yesterday's post, I introduced my new hobby project Photon Mapping Voxels. Today, I made some more progress, and managed to properl...
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