The Little Engineer That Could

As a one man game studio (an INDIEvidual) Bram Stolk develops games. This is his development diary.

Tuesday, September 26, 2017

vtune permissions

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Note to self: before running vtune, do: echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope sudo chmod 755 /sys/kernel/debug sudo chown ...
Saturday, August 26, 2017

Linear filtering of masked PNG images.

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If you render your RGBA sprites in OpenGL using... glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) and you use GL_LINEAR filtering, th...
Wednesday, August 23, 2017

Match 3

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I decided to challenge myself in writing a quick and dirty Match-3 game . Not sure, how I came up with the theme, but it occurred to me t...
1 comment:
Saturday, August 5, 2017

Assert your assumptions.

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A lot of software bugs are caused by the following scenario: The programmer assumed a certain situation and wrote code that would rely on t...
Sunday, June 18, 2017

Android Revisited.

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Every year or so, I come back to Android development. And often, quite a bit has changed. On top of that, I will have forgotten gotchas, an...
Wednesday, April 19, 2017

Real Time Ray Tracing for games.

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In 2015, I've been tinkering with a real-time photon mapper to do Global Illumination for simple voxel worlds . Recently, I thought th...
Saturday, March 4, 2017

The Little Bike That Could

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So, I released a game yesterday. You can grab a free copy of The Little Bike That Could over at the itch.io site. I made this over the ...
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