So, The Little Crane That Could on iOS is straining up hill, but still going. On Android it seems to have caught a second wind. Here are the 2015 results (Number of free Downloads.)
2015 | 2014 | 2013 | 2012 | 2011 | |
iOS | 630K | 1300K | 3199K | 3454K | 1550K |
Android | 1525K | 825K | 1579K | 1656K | - |
Mac | 20K | 30K | 53K | 81K | - |
OUYA | 0K | 4K | 15K | - | - |
Kindle | 52K | 46K | 95K | - | - |
Rasp Pi | ? | ? | 6K | - | - |
This is the first year that Android downloads bested the iOS download numbers. And by a big margin too. Much of that is to attribute to a feature that the Google Play team did on Little Crane earlier this year.
This adds another 2.2M, totalling a 16.1M lifetime downloads. Hooray for Little Crane!
This was also the year that Little Crane saw its successor release: `The Little Crane That Could² : Mud Play' as it was called on iOS, and as `Little Crane' on Steam. In hindsight, this dual naming was too confusing. Also, it's adoption rate in the market has been modest: 60K free downloads on iOS, and 1383 paid downloads on Steam.
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