The fourth week of work after the Steam Green-lighting has come and gone. So as promised, here is a weekly update on the progress towards the Steam release of The Little Crane That Could.
I have added a level selection screen to the game, using my Dutch-Blunt vector font. Like the font, the screen is very minimalistic, see below.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHQjX_AFj9Dd81BSfUeefE0tVlaLUwdfRUx3JQu3eUanBCrZ3ApLeJqy3Wq2LBWuBIj-RMYbBzUi2dn6vwYA8abb6zqncN9yrRwxyp34k5jyIVmj8PZcwUj72xmQiy-fGmpfVAcJsnM7IR/s664/menu.png)
I have created the first level for the game, which is a simple driving exercise where you need to follow a parcours trough the hills. Here's a map of the current parcours.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhccQaNwpWAU2Fscph7IGy0OqcRWCE1wGt6cglZdEl6Uy5QhAYN9N5j5anBlMOGLb4g5HKYVq3LdrAvP37T8jwsHyDE8wGHZK9gpdZTDdAWf0bubOygVS97mFAtcSeFdsLb7k3vZrnxKA6F/s664/map664.png)
I have added a game-over screen that gets triggered when you win or lose a level. And then I also added a second level as well, which is an exercise in loading cargo.
I spent quite a lot of time getting a topographic map in the game. But I am pleased with the results.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhivxak-h8bTsYEViInrHI9RcDxj5kb2PMeCX0sfcybYG8_cr4sXsfkaHMsGs2xJjyHlnq0AJzFYsQVHwSr64pHFSv8_peIKahjVnvcqu1xFAoEOKnw-1nSNt4IZzu04P6-ELfpBj3XW1gr/s664/topography.png)
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